To recap: Ragnarok begins after a horrifying Fimbulwinter that smashes the settlements of men. Check! There will be war and civil chaos, and ties of kinship and blood will be forgotten as nations come apart: Check check check! The products of incest will lead this violence - check:
Saturday, 22 February 2014
Ragnarök begins today!
To recap: Ragnarok begins after a horrifying Fimbulwinter that smashes the settlements of men. Check! There will be war and civil chaos, and ties of kinship and blood will be forgotten as nations come apart: Check check check! The products of incest will lead this violence - check:
Wednesday, 19 February 2014
Running Gaean Reach, playing Fiasco!
It was inevitable really - as soon as I start regularly blogging, all sorts of stuff happens to keep me busy and away from the thing for three weeks!
However! This isn't to say I didn't get any gaming in. I had my first games of Gaean Reach and Fiasco (not to mention two Shadowrun sessions and a game of D&D Next).
You destroyed my punch-cards!
A couple of weeks ago I had the chance to run a game for a good friend of mine I rarely get to game with, and we chose Gaean Reach - it was going to be that or Night's Black Agents, but Gaean Reach seemed easier to set up on the fly. Also, we're both a little obsessed with the 1950s Space Princesses on Rocket Ships aesthetic!
We corralled an extra player and I improvised a plot - far be it for me to actually prepare a session! Neither player was familiar with Jack Vance's work, but the character creation system and basic pitch combined to create the right atmosphere straight away. The mostly-random character creation system served up a jaunty aristocratic type and a deranged bureaucrat, who proceeded to shoot and manipulate their way through a dozen sleazy gangsters and salesmen.
Quite aside from being a wonderful game in its own right, Gaean Reach also served as a great "lite" intro to the GUMSHOE system. I feel a lot more confident about running Night's Black Agents than I did before - I can't wait to add all the extra details, the "cherries" and additional skills, to the experience of playing a GUMSHOE game. In fact, my only criticism of Gaean Reach after actual play is that it lacks interesting mechanical options for players to aspire to as they advance through a campaign.
"I needed a drink… I needed a lot of life insurance, I needed a vacation, I needed a home in the country. What I had was a coat, a hat and a gun." – Raymond Chandler
However! This isn't to say I didn't get any gaming in. I had my first games of Gaean Reach and Fiasco (not to mention two Shadowrun sessions and a game of D&D Next).
You destroyed my punch-cards!
A couple of weeks ago I had the chance to run a game for a good friend of mine I rarely get to game with, and we chose Gaean Reach - it was going to be that or Night's Black Agents, but Gaean Reach seemed easier to set up on the fly. Also, we're both a little obsessed with the 1950s Space Princesses on Rocket Ships aesthetic!
We corralled an extra player and I improvised a plot - far be it for me to actually prepare a session! Neither player was familiar with Jack Vance's work, but the character creation system and basic pitch combined to create the right atmosphere straight away. The mostly-random character creation system served up a jaunty aristocratic type and a deranged bureaucrat, who proceeded to shoot and manipulate their way through a dozen sleazy gangsters and salesmen.
Quite aside from being a wonderful game in its own right, Gaean Reach also served as a great "lite" intro to the GUMSHOE system. I feel a lot more confident about running Night's Black Agents than I did before - I can't wait to add all the extra details, the "cherries" and additional skills, to the experience of playing a GUMSHOE game. In fact, my only criticism of Gaean Reach after actual play is that it lacks interesting mechanical options for players to aspire to as they advance through a campaign.
"I needed a drink… I needed a lot of life insurance, I needed a vacation, I needed a home in the country. What I had was a coat, a hat and a gun." – Raymond Chandler
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