If there's one aspect of the Shadowrun setting that provokes endless debate, it's the Native American Nations that inherited the American west after the return of magic. Shadowrun draws much of its setting texture from the patchwork of independent, distinctive nations it superimposes over the familiar American continent.
This post isn't going to be a defence of the Native American Nations specifically (believe me, I could write that post, at length, to the benefit of nobody...). Rather, it's going to be a rallying cry for the balkanised Cyberpunk setting. It's going to say "if the NAN did not exist, it would be necessary to invent it."
What do I mean by a balkanised setting? I mean chaos. I mean a setting where established modern nations have collapsed into successor states, micro-states or failed states, or even a mess of autonomous communities, burbclaves and survivalist isolates.
Cyberpunk settings - especially cyberpunk gaming settings - tend to go in one of two directions when inventing their North American setting. Either, they embrace balkanization (Shadowrun, Interface Zero, the ruined Earth of Jovian Chronicles, Cyberpunk 2020 ...sorta...) or they expand the United States into a gigantic superstate, through international treaties or conquest (GURPS Cyberworld, Underground, Psipunk, Trinity). ICE Cyberspace presents governments as obsolete and emphasises this by devoting little more than a paragraph to the subject in an otherwise extensive world guide. The various innovative settings in Ex Machina explores both ideas taken to their extremes. Kromosome, as ever, has a unique take: a setting completely atomised at a national, economic, even street level, where a few giant regional economic organisations serve mainly as cultural signifiers.
Because novels aren't required to (and frankly shouldn't!) provide RPG style world guides, it isn't quite so easy to split the literary genre up into such easy categories. This is particularly true of cyberpunk, a genre noted for "show the minimum you need to, tell nothing" storytelling. It's unclear whether the United States still exists in Gibson's Sprawl Trilogy; we know the Pentagon and the CIA have been "Balkanized" and little else. The Bridge Trilogy explicitly describes a world of splintering nation states. According to the Cyberpunk 2020 sourcebook, When Gravity Fails describes a world of dizzying complexity and fractal borders. Islands in the Net is about a world where nation states have been superseded by NGOs and supra-state global institutions. Snow Crash atomises the world on a neighbourhood level. And so on.
If this post is arguing for the "balkanisation" setting style, it is also arguing against the fascistic mega-state model. I'm not saying it's always a bad idea; Ex Machina's "Daedalus" setting provides a wonderful counter-example. It is, however, one with a very specific and very limiting story model. I'm more interested in more generic settings, settings designed to host a variety of different characters and campaigns.
If this post focuses mostly on North America, that's because most cyberpunk game settings do. I suspect many of these Balkanised Americas are inspired by the novel Hardwired. This seems especially true of Shadowrun, given how much earlier editions of the game emphasised "T-bird" GEV smuggling.
So that's reason number one: every setting should have borders and tariff barriers, so that cyber-linked smugglers in hover-tanks can smash through them at enormous speed. If that somehow isn't reason enough...





