Showing posts with label Hackers. Show all posts
Showing posts with label Hackers. Show all posts

Wednesday, 11 May 2016

The Black Hack CYBER-HACKED

There are all sorts of reasons why the cyberpunk genre tends to generate complicated games, and why the most popular RPG in the genre is a byword for unnecessary, brain-smashing complexity (here's looking at you, Shadowrun!). Even Cyberpunk 2020 requires hours and hours and hours to generate characters, adding up all the finicky skill-points. What rules-lite genre games there are tend to be FATE-y things like Tech-Noir: great game, but I honestly prefer more traditional rules-systems.

Cyberpunk attracts people into technology and detailed future speculation (also people into drug literature and JG Ballard and weird intersections between fashion and art and the military industrial complex, but they're unfortunately less represented in the gaming culture...). There's a drive there towards "accurate," detailed technical simulation, with lots of dice modifiers and reliability stats and ammunition counts. I confess I like that stuff. On the other hand I hate maths and can't remember equations for shit, which ruins most cyberpunk rules systems for me. 

I've been thinking about - even drafting - D&D derived rules ideas for cyberpunk for awhile now. D&D sits at an intersection between simplicity, technical detail and fast play. That last part is less because of any inherent virtue of the rules and more because everybody knows the system. Even I know the system (I can only retain 1.5 rules systems at a time. 0.75 of those systems will always be my beloved Cyberpunk 2020. Right now the other 0.75% of my rules retention capacity is taken up with D&D 5E).

So, I was genuinely excited to hear about Mike Evans' new old school D&D hack cyberpunk game, not least because I only heard about it about a week before it came out.


Fittingly, it took several attempts to actually buy the game because my bank interpreted a £1.43 payment to DrivethruRPG as evidence my account had been hacked (exactly how many purchases do I have to make from that place in one week before it realises I'm a regular customer?).

...£1.43? Yeah. The Black Hack Cyber Hacked is a complete game including bestiary and hacking rules and the Open Game License all in 21 pages, has no art except what you see on the cover above and has been testing my assumptions about exactly how much mechanical detail you need to represent the genre all evening.

Tuesday, 15 July 2014

Hacker Concepts 2

Part 2 of this series explores the upper reaches of the netrunner community. There seem to be a lot of commandos, cyber-soldiers and people who sit in bunkers murdering people from a distance for profit or power in this list. On the other hand, it also has some of the roles criminal hackers aspire to.

Interface 5

31. Legacy Hacker

The information age is decades old and built on the wreckage of obsolete and lost systems. As much a techie as a netrunner, the legacy hacker knows how to identify ancient systems, how to rescue the information they contain and how to break their forgotten and arcane security protocols.

32. Info Broker

The world runs on information, and Info Brokers make their living hoarding it. They compile the secrets of the world, assess their worth, and sell them on. That requires skill - or the money to buy skill - but then, once you've acquired it, money is no object. You just need to be ready to defend yourself from those who'd prefer some things remain hidden.

33. Commando

When the state sends in special forces, hackers accompany them into the combat zone. The army may not attract the best netrunners but with their optimised training and top of the line equipment, the commando units are something to be feared.

34. Cybersoldier

Drawn from elite "signals" regiments and dedicated electronic warfare outfits, the states and corporations of the world maintain units of hackers to enforce their will on foreign powers. These soldiers have blurred the line between peace and war with their probing raids and some fear that these might be the fools who finally trigger the next world war.

35. DRM Breaker

It's one thing to steal files. Its another to do so without being caught by the increasingly ferocious DRM systems. Activist groups and criminals alike pay for the services of dedicated, high paid programmers who find ways to free the files. It's an extremely dangerous job and one likely to end with a long spell in prison, but a necessary one.

36. Shoemaker

It isn't enough to simply fake a SIN to get a new identity. One has to create an entire electronic identity and insert it seamlessly into the world. This is what the Shoemaker does, at enormous cost.

37. Drone Rigger

Elite drone riggers are similar to security spiders in many ways, but considerably more dedicated to the netrunning aspect of their role. While military teleoperators sit in bunkers with dedicated cybersoldiers to defend them, many mercenary riggers will operate close to the action. An unmarked van in a sidestreet might be the C&C centre for entire fleets of surveillance and attack drones during a corporate war or revolutionary uprising, and the rigger coordinates it all.

38. Cryptographer

Secrecy is obsolete, or so many claim. The Cypherpunk sets out to disprove this. Quantum computing, reactive DRM and hidden networks are all part of her arsenal. Whether she works for a data haven or corporation her services will be valued, if only for their increasing scarcity. 

39. Industrial Agent

Industrial espionage is more about sleight of hand and careful information gathering than flashy stunts, like any espionage. The agent combines social savoir-faire with a focused skill set in order to cultivate contacts, locate and recruit targets for extraction, and steal information for the zaibatsus who trained him.

40. 4th Generation Insurgent

Modern "technological super-empowerment" has brought a huge range of new options to the insurgent warrior. Systems - power, transport, communications - can all be disrupted at great cost to opposition economies. Modern 3d printers can equip armies with powerful weapons derived from open source or stolen plans. Intelligence gathering systems can match those of the enemy. Lightweight drones and automortars have vastly increased the effective firepower of the neighbourhood armies. Tactics can be derived from dozens of different groups in dozens of different conflicts and shared and tested across the world. 

And if the Urban-Reconnaissance teams find you, then death - whether delivered by signal-guided RPG or an air strike - will likely be instant. If they don't take you alive. Pray they don't take you alive...

Monday, 14 July 2014

Hacker Concepts

A few years ago VFTE forumite, graphic and martial artist Interrupt wrote a set of workable, modern netrunning rules called Run.Net which allowed me to actually contemplate running a netrunning game in Cyberpunk 2020.

Run.Net's skill system allowed characters to optimise in different areas of hacking. In doing so, it allowed a character with a low Interface skill to become very effective in her chosen role if she distributed her points properly. The Revolt City game I discussed a couple of months ago was one of the first playtests; in that game the average character had an Interface skill of 2 or 3 (in Cyberpunk 2020 skills are rated between 1 and 10, with 4 being "experienced" and 10 being "inhuman genius")

That experience opened my eyes to the full potential variety of the hacker archetype. It also inspired me to write a list of Netrunner character archetypes across the entire spectrum of the Interface skill, which I've reposted here (after a minor typo clean-up). It feels almost offensive that the Netrunner role has never been afforded the variety that the Solo/Street Samurai concept gets, in a genre that defined and was defined by hackers. While this list has a dozen criminal types ready to fill out the dingy bars and dank darknet forums scattered throughout your campaign world, it also focuses on the opposition - particularly the low level mooks and spooks that PC hackers test themselves against on the way up.

You can tell these were written a few years ago. A modern list would have included more ideas about underground banking and would perhaps have been less disparaging about the capabilities of government hackers. In addition, this list could stand to have a few more law enforcement concepts in general (just to cover Ghost in the Shell...). I'll save that for another another list!

Hopefully, the archetypes below will provide some neat character concepts for PCs and NPCs, whether describing their current profession or former gigs. Without further ado:

Interface 1

1. Pixel Stained Technopeasant

Just occasionally, the wage slaves pick up some technical skills along the way. This guy might be an IT consultant or he might be proficient in installing the latest version of Norton or he might know just enough to get himself into serious trouble (like the writer of this blog, really). 

2. Locust

A few pirated skill chips, some basic l33t "skills" and a lot of teenage attitude (easy to find) is all Anonymous or the street gangs need to create a swarm of angry locusts, tearing their way through the net for the Lulz...

3. AR Janitor

...and when those pricks mess with the Augmented Reality adverts, they never think about the guy who has to go clean it up...

4. Morality Rep

"Now. Downloading pornography is immoral. Downloading music is a crime. We don't allow either in school, and if we look on your computer and find any evidence of indecent behaviour, you are going to be expelled. Do you understand, sonny?"

Saturday, 28 June 2014

Archetypal Adventures: four netrunner adventures in Sektor:K

All pictures from Starcraft II
Sektor: Korprulu is an eSports bar on the decaying fringe of a central European city, named after a location in the forgotten progenitor game of the eSports scene. Situated in a rusting Soviet-era industrial park, the Sektor is a metallic realm of varnished steel and fading Americana frequented by eSports fans flocking to live broadcasts of Korean, French and Argentine professional matches. 

It is also famous in a different scene: criminal hackers and fixers from across Europe know the bar as a place to wheel and deal and make connections, safe from absent police and protected from underground rivalries. This post covers four netrunning adventures originating in Sektor:K, concerning match-fixing, political violence and the viler side of unlicensed cyberware installation.

INTO THE NEUTRAL ZONE

Unbeknownst to most of the crowd, the staff and even the owner, the Sektor is located conveniently close to one of the pillars of the local 'runner economy: the underground "black medical" run by the Bandura clan, a Polish operation which manufactures and installs pirated, bespoke and illegal cyberware designs. 

The Bandura clinic attracts 'runners from across the region, possessing a reputation for discretion and competence. The clinic also has some notoriety within the same scene; the people who run it come across as totally amoral. In addition to 'runners - not exactly the most reputable people themselves - they have also been known to supply gear to paramilitary militias, football hooligan gangs and organised criminals. This last client is responsible for much of the special horror surrounding the clinic: the Bandura have been known to perform non-consensual surgery on various captives and "employees" of the Balkan mafias.

The proliferation of 'runners caused by the presence of the Bandura operation gives the Sektor its specific ambience. Situated close to a number of discrete hotels and far from regular policing, the Sektor is a convenient place to rest, recuperate and pass time while waiting for the mercurial Bandura to complete their work. Anyone who pursues a grudge or starts a fight anywhere near the clinic risks smashing the tacit agreements which keep the police away. The Bandura have promised to "blacklist" anyone who does so, so the Sektor remains neutral ground. The presence of so many cyber'd individuals attracts transhuman subculturalists and posers, reinforcing the chromed aura of the place.