Part 2 of this series explores the upper reaches of the netrunner community. There seem to be a lot of commandos, cyber-soldiers and people who sit in bunkers murdering people from a distance for profit or power in this list. On the other hand, it also has some of the roles criminal hackers aspire to.
Interface 5
31. Legacy Hacker
The information age is decades old and built on the wreckage of obsolete and lost systems. As much a techie as a netrunner, the legacy hacker knows how to identify ancient systems, how to rescue the information they contain and how to break their forgotten and arcane security protocols.
32. Info Broker
The world runs on information, and Info Brokers make their living hoarding it. They compile the secrets of the world, assess their worth, and sell them on. That requires skill - or the money to buy skill - but then, once you've acquired it, money is no object. You just need to be ready to defend yourself from those who'd prefer some things remain hidden.
33. Commando
When the state sends in special forces, hackers accompany them into the combat zone. The army may not attract the best netrunners but with their optimised training and top of the line equipment, the commando units are something to be feared.
34. Cybersoldier
Drawn from elite "signals" regiments and dedicated electronic warfare outfits, the states and corporations of the world maintain units of hackers to enforce their will on foreign powers. These soldiers have blurred the line between peace and war with their probing raids and some fear that these might be the fools who finally trigger the next world war.
35. DRM Breaker
It's one thing to steal files. Its another to do so without being caught by the increasingly ferocious DRM systems. Activist groups and criminals alike pay for the services of dedicated, high paid programmers who find ways to free the files. It's an extremely dangerous job and one likely to end with a long spell in prison, but a necessary one.
36. Shoemaker
It isn't enough to simply fake a SIN to get a new identity. One has to create an entire electronic identity and insert it seamlessly into the world. This is what the Shoemaker does, at enormous cost.
37. Drone Rigger
Elite drone riggers are similar to security spiders in many ways, but considerably more dedicated to the netrunning aspect of their role. While military teleoperators sit in bunkers with dedicated cybersoldiers to defend them, many mercenary riggers will operate close to the action. An unmarked van in a sidestreet might be the C&C centre for entire fleets of surveillance and attack drones during a corporate war or revolutionary uprising, and the rigger coordinates it all.
38. Cryptographer
Secrecy is obsolete, or so many claim. The Cypherpunk sets out to disprove this. Quantum computing, reactive DRM and hidden networks are all part of her arsenal. Whether she works for a data haven or corporation her services will be valued, if only for their increasing scarcity.
39. Industrial Agent
Industrial espionage is more about sleight of hand and careful information gathering than flashy stunts, like any espionage. The agent combines social savoir-faire with a focused skill set in order to cultivate contacts, locate and recruit targets for extraction, and steal information for the zaibatsus who trained him.
40. 4th Generation Insurgent
Modern "technological super-empowerment" has brought a huge range of new options to the insurgent warrior. Systems - power, transport, communications - can all be disrupted at great cost to opposition economies. Modern 3d printers can equip armies with powerful weapons derived from open source or stolen plans. Intelligence gathering systems can match those of the enemy. Lightweight drones and automortars have vastly increased the effective firepower of the neighbourhood armies. Tactics can be derived from dozens of different groups in dozens of different conflicts and shared and tested across the world.
And if the Urban-Reconnaissance teams find you, then death - whether delivered by signal-guided RPG or an air strike - will likely be instant. If they don't take you alive. Pray they don't take you alive...
Interface 5
31. Legacy Hacker
The information age is decades old and built on the wreckage of obsolete and lost systems. As much a techie as a netrunner, the legacy hacker knows how to identify ancient systems, how to rescue the information they contain and how to break their forgotten and arcane security protocols.
32. Info Broker
The world runs on information, and Info Brokers make their living hoarding it. They compile the secrets of the world, assess their worth, and sell them on. That requires skill - or the money to buy skill - but then, once you've acquired it, money is no object. You just need to be ready to defend yourself from those who'd prefer some things remain hidden.
33. Commando
When the state sends in special forces, hackers accompany them into the combat zone. The army may not attract the best netrunners but with their optimised training and top of the line equipment, the commando units are something to be feared.
34. Cybersoldier
Drawn from elite "signals" regiments and dedicated electronic warfare outfits, the states and corporations of the world maintain units of hackers to enforce their will on foreign powers. These soldiers have blurred the line between peace and war with their probing raids and some fear that these might be the fools who finally trigger the next world war.
35. DRM Breaker
It's one thing to steal files. Its another to do so without being caught by the increasingly ferocious DRM systems. Activist groups and criminals alike pay for the services of dedicated, high paid programmers who find ways to free the files. It's an extremely dangerous job and one likely to end with a long spell in prison, but a necessary one.
36. Shoemaker
It isn't enough to simply fake a SIN to get a new identity. One has to create an entire electronic identity and insert it seamlessly into the world. This is what the Shoemaker does, at enormous cost.
37. Drone Rigger
Elite drone riggers are similar to security spiders in many ways, but considerably more dedicated to the netrunning aspect of their role. While military teleoperators sit in bunkers with dedicated cybersoldiers to defend them, many mercenary riggers will operate close to the action. An unmarked van in a sidestreet might be the C&C centre for entire fleets of surveillance and attack drones during a corporate war or revolutionary uprising, and the rigger coordinates it all.
38. Cryptographer
Secrecy is obsolete, or so many claim. The Cypherpunk sets out to disprove this. Quantum computing, reactive DRM and hidden networks are all part of her arsenal. Whether she works for a data haven or corporation her services will be valued, if only for their increasing scarcity.
39. Industrial Agent
Industrial espionage is more about sleight of hand and careful information gathering than flashy stunts, like any espionage. The agent combines social savoir-faire with a focused skill set in order to cultivate contacts, locate and recruit targets for extraction, and steal information for the zaibatsus who trained him.
40. 4th Generation Insurgent
Modern "technological super-empowerment" has brought a huge range of new options to the insurgent warrior. Systems - power, transport, communications - can all be disrupted at great cost to opposition economies. Modern 3d printers can equip armies with powerful weapons derived from open source or stolen plans. Intelligence gathering systems can match those of the enemy. Lightweight drones and automortars have vastly increased the effective firepower of the neighbourhood armies. Tactics can be derived from dozens of different groups in dozens of different conflicts and shared and tested across the world.
And if the Urban-Reconnaissance teams find you, then death - whether delivered by signal-guided RPG or an air strike - will likely be instant. If they don't take you alive. Pray they don't take you alive...