Showing posts with label Psi-Punk. Show all posts
Showing posts with label Psi-Punk. Show all posts

Saturday, 8 November 2014

Review: Psipunk


When people talk about the antecedents of the Cyberpunk genre, there's another science fictional sub-genre that comes to prominence: the psychic detective story. Alfred Bester's The Demolished Man, PKD's Minority Report, Larry Niven's The Long ARM of Gil Hamilton... all important precursors of cyberpunk, and all books I've somehow managed not to read. The genre had a brief revival in the 1990s with Katherine Kerr's Polar City Blues and Peter Hamilton's Greg Mandel trilogy. That latter example is something I have read; in fact those stories were my introduction to cyberpunk.

So psychic-cyberpunk (psiberpunk?) story has precedent, but a surprisingly limited history in games - perhaps when faced with Shadowrun, genre purists simply decided to put aside anything that stank of magic. So Jacob Wood's Psi-Punk, successfully crowd-funded last year, is somewhat unusual. It completely escaped my notice, proving that I don't have the encyclopaedic knowledge of every cyberpunk game ever published that I like to claim (if anyone would like to send me a copy of Underground or that French game about underwater colonies, I haven't read them either...). Accessible Games was kind enough to send me a PDF copy for review.

Psi-Punk is based on Fudge, an open system best known these days as the basis of Fate. Fudge already has at least one well regarded cyberpunk conversion, and a DIY ethos which appealed to a certain sort of open-culture advocate cyberpunk fan back in the day. Back in the days when I would bore the Cyberpunk 2020 forum community complaining about complex the rules were, Fudge was the most commonly raised suggestion. As a system, it's very easy to, uh, hack (pun both unintended and unavoidable...).