Showing posts with label PUNK. Show all posts
Showing posts with label PUNK. Show all posts

Wednesday, 11 May 2016

The Black Hack CYBER-HACKED

There are all sorts of reasons why the cyberpunk genre tends to generate complicated games, and why the most popular RPG in the genre is a byword for unnecessary, brain-smashing complexity (here's looking at you, Shadowrun!). Even Cyberpunk 2020 requires hours and hours and hours to generate characters, adding up all the finicky skill-points. What rules-lite genre games there are tend to be FATE-y things like Tech-Noir: great game, but I honestly prefer more traditional rules-systems.

Cyberpunk attracts people into technology and detailed future speculation (also people into drug literature and JG Ballard and weird intersections between fashion and art and the military industrial complex, but they're unfortunately less represented in the gaming culture...). There's a drive there towards "accurate," detailed technical simulation, with lots of dice modifiers and reliability stats and ammunition counts. I confess I like that stuff. On the other hand I hate maths and can't remember equations for shit, which ruins most cyberpunk rules systems for me. 

I've been thinking about - even drafting - D&D derived rules ideas for cyberpunk for awhile now. D&D sits at an intersection between simplicity, technical detail and fast play. That last part is less because of any inherent virtue of the rules and more because everybody knows the system. Even I know the system (I can only retain 1.5 rules systems at a time. 0.75 of those systems will always be my beloved Cyberpunk 2020. Right now the other 0.75% of my rules retention capacity is taken up with D&D 5E).

So, I was genuinely excited to hear about Mike Evans' new old school D&D hack cyberpunk game, not least because I only heard about it about a week before it came out.


Fittingly, it took several attempts to actually buy the game because my bank interpreted a £1.43 payment to DrivethruRPG as evidence my account had been hacked (exactly how many purchases do I have to make from that place in one week before it realises I'm a regular customer?).

...£1.43? Yeah. The Black Hack Cyber Hacked is a complete game including bestiary and hacking rules and the Open Game License all in 21 pages, has no art except what you see on the cover above and has been testing my assumptions about exactly how much mechanical detail you need to represent the genre all evening.

Tuesday, 4 March 2014

Revolt City!

A post about cyberpunk archetypes, teenage heroes and emotional stakes...

Play by Post forum games almost never work out, in my experience. It might be that i'm no good at them. Chat room games have a proud history in my gaming circles but they aren't much better. Now that G+ is a thing, I've decided to leave both forum and chatroom games behind forever. 

That doesn't mean i'm going to forget the struggle to make them work. The Views from the Edge Cyberpunk 2020 forum hosted a number of valiant attempts back in the day, including Revolt City, GMed by VFTE'r Malek77 (who also created the art in this post!).











Revolt City failed as a game - largely because it was primarily a forum game, largely because it was difficult to bring people for what MSN sessions we planned. If you look in the M7Z subforum that contains Revolt City you'll also find B.a.b.1.l.0.n: a game that attempted to grapple with the problems of forum gaming in all sorts of innovative ways, using art, FATE inspired tags and all sorts of other things to make a game which actually worked.

So if Revolt City failed, why commemorate it?

Because it remains the game that i'd most like to try again.

THE SET-UP

"Will it be Class of 1999 meets Battleship Potemkin, or Battle Royale meets Lord of the Flies?

Will you oppose IP theft, or false scarcity? Freedom of Information, or the Moral Right to Profit?"