Showing posts with label Places. Show all posts
Showing posts with label Places. Show all posts

Monday, 10 November 2014

Television City

Presented below is Television City, the first long form setting I ever wrote for Cyberpunk 2020, when I was 16. TVC was meant to be a closed system that could encompass all the different facets of RAW Cyberpunk 2020: the net, the common cyberware, the booster street gangs and full borgs. I'm not saying it's GOOD, exactly, but it does have a pretty unique character - all claustrophobic and colourful and full full full of people. It has autonomous communities clinging to sea walls and hanging from roof-tops.  




It's funny to go back and remember teenage obsessions, writ large in a GM document.The main inspirations were definitely City of God and Ghost in the Shell - TVC is really meant to resemble the crowded streets Major Kusanagi contemplates in the famous "Ghost City" sequence of the original movie. Another major influence was Batman of the Future: Emile Tuzenbakh is more like a character from an animated superhero show than any real criminal leader. China Mieville's Perdido Street Station had just blown my mind - you might recognise a few place names. The name "Television City" is taken from Paul DiFilippo's Ribofunk.

And yes, the "Tuzenbakh" comes from Anton Chekhov's play Three Sisters - that's how I know I was 16 when I wrote this: I was studying that play in Theatre Studies!

One final source of ideas was the Dune TV Mini-Series on the Sci-Fi channel. That show had a great "Renaissance meets the Future" vibe which I imagined for TVC (even if the document doesn't ever really mention it). A decade or so later Deus Ex 3 had the same idea, which means I can use the concept art from this game to illustrate this piece!

When I wrote this, I had only run a few game sessions and never seen a well-written RPG city book (or any of the thousand thousand thousand bad ones). Written now, after a dozen sandbox campaigns, TVC would look very different. For one thing, I certainly wouldn't have front-loaded it with two paragraphs about the national constitution! Each city district would have had a list of ongoing adventure hooks to draw in the players; that would have been planned BEFORE any information on the district. I feel like TVC lacks an ongoing "crisis" to immerse the players in from the start. The "Fixer Cartels" lack character; the street gangs and netrunner collectives deserve names. The Darklight Organisation is waaay too monolithic. The idiot who wrote this didn't understand "finance" at all. There's nowhere in the setting to go surfing.

There are a dozen inconsistent design decisions motivated solely by the sort of game I wanted to run back then. Guns are supposedly very hard to get, largely because I was very much into super-serious-write-an-essay-about-your-character Real Roleplaying back then and associated big guns with "munchkinism." Like many of my older Cyberpunk 2020 games, TVC was set in an authoritarian surveillance state (albeit a very corrupt one). I've backed away from those lately, simply for ease of play! 

Still, I haven't edited this document much, except to clear up the prose (and remove some paragraphs about finance: that section is now merely nonsensical, rather than all out BORING). Mostly, this editing meant purging commas. Commas, commas, commas, commas. Say what you like about a liberal arts university education; at least I, learnt, how, to, write, a, readable, sentence,... 

TVC was the setting for a short lived but wonderful PbP game which made me lasting friends in the CP2020 community. The following post is in honour of Weasel, a Floodzone knife-fighter whose story should have lasted longer!

Saturday, 28 June 2014

Archetypal Adventures: four netrunner adventures in Sektor:K

All pictures from Starcraft II
Sektor: Korprulu is an eSports bar on the decaying fringe of a central European city, named after a location in the forgotten progenitor game of the eSports scene. Situated in a rusting Soviet-era industrial park, the Sektor is a metallic realm of varnished steel and fading Americana frequented by eSports fans flocking to live broadcasts of Korean, French and Argentine professional matches. 

It is also famous in a different scene: criminal hackers and fixers from across Europe know the bar as a place to wheel and deal and make connections, safe from absent police and protected from underground rivalries. This post covers four netrunning adventures originating in Sektor:K, concerning match-fixing, political violence and the viler side of unlicensed cyberware installation.

INTO THE NEUTRAL ZONE

Unbeknownst to most of the crowd, the staff and even the owner, the Sektor is located conveniently close to one of the pillars of the local 'runner economy: the underground "black medical" run by the Bandura clan, a Polish operation which manufactures and installs pirated, bespoke and illegal cyberware designs. 

The Bandura clinic attracts 'runners from across the region, possessing a reputation for discretion and competence. The clinic also has some notoriety within the same scene; the people who run it come across as totally amoral. In addition to 'runners - not exactly the most reputable people themselves - they have also been known to supply gear to paramilitary militias, football hooligan gangs and organised criminals. This last client is responsible for much of the special horror surrounding the clinic: the Bandura have been known to perform non-consensual surgery on various captives and "employees" of the Balkan mafias.

The proliferation of 'runners caused by the presence of the Bandura operation gives the Sektor its specific ambience. Situated close to a number of discrete hotels and far from regular policing, the Sektor is a convenient place to rest, recuperate and pass time while waiting for the mercurial Bandura to complete their work. Anyone who pursues a grudge or starts a fight anywhere near the clinic risks smashing the tacit agreements which keep the police away. The Bandura have promised to "blacklist" anyone who does so, so the Sektor remains neutral ground. The presence of so many cyber'd individuals attracts transhuman subculturalists and posers, reinforcing the chromed aura of the place.