So I've been away from this blog for awhile, although not for any special reason. Apparently some months I come home from the gym and want to write thousands of words about Neuromancer or Weird Fantasy New Mexico, and other times I just want to spend my free evenings reading a bunch of books about people shooting each other in the future. And even one book about people not shooting each other in the future, which seems like a pretty radical notion. I even took a (needed) break from the Shadowrun campaign.
And then, just as I was ready to return to the world my computer broke. Woop woop.
So now my laptop is working again - sort of - the time has come to write something! There's lots to do - Alienation follow-up posts, Aviationpunk, a whole bunch of stuff about Shadowrun and Dungeons and Dragons and cyberpunk warfare... or I could just write a post about futuristic swords.
Because futuristic swords! Because, to quote Snow Crash, swords need no demonstration.
This post is going to cover the setting assumptions that might allow a character in a science fiction game to actually carry a sword and not look like a sociopath or an idiot or a sociopathic idiot, and then follow up with a survey of different futuristic swords from monoblades to cheap plastic terror weapons and everything in between!
| Dishonored's beautiful, industrial sword |